


That’s an aspect embraced in the sequel about characters living inside a computer world that has transformed cyberlife into a despotic realm where life is a (mostly fatal) videogame and the losers of the digital bread-and-circuses are “derezed.” It too is a videogame of a movie, albeit one built on technology light years beyond the primitive platforms that were state of the art in 1982. Thirty years after Disney made Tron, the original video game movie and a box-office flop that became a minor cult artifact, audiences were invited to return to the cyberworld in Tron: Legacy (2010).
